Training/Attention/Stop Signal

Go.Stop.
Signal

Press the arrow's direction as fast as you can. But if it turns red, stop, even if your finger is already moving. The game adjusts until you catch about half the stops, then measures how fast your brakes are.

48 trialsdelay 250 ms
+
Go fast. Stop when it’s red.
Press F for a left arrow and J for a right arrow as quickly as you can. If the arrow turns red, don’t press anything. Don’t wait for red, it only comes on some trials. 48 trials.
THE HORSE-RACE MODEL

Every stop is a race inside your head

When the arrow appears, a "go" process starts running. When it turns red, a "stop" process sets off after it. Whichever reaches the finish line first wins.

Stop signal arrives after 250 msGO wins, you press
GO FINISHES · 450 ms
GO
STOP
↑ signal
Using a typical go speed of 450 ms and a stop process of 220 ms. The signal came too late, the stop would finish at 470 ms, after the press already landed.
YOUR BRAKES

How long it takes you to stop

You can't see a stop happen, nothing moves. So we measure it indirectly: each time you stop in time, the red signal comes a little later; each time you don't, it comes sooner. Your stopping time is your go speed minus where that delay settles.

STOP-SIGNAL REACTION TIME–Play at least a few stop trials to measure it.
Stop-signal delay across your stop trials
stopped in time → next signal laterdidn't stop → next signal sooner

Not starting vs stopping mid-move

Self-control comes in two flavours. Go / No-Go trains the first. This game trains the second, and it's the harder one.

Not startingGo / No-Go
seedecide: no- nothing

You see the signal before you act, and simply don’t begin.

Like not reaching for a second biscuit.
Stopping mid-moveThis game
seego…STOPheld

The action is already on its way. You have to cancel it before it lands.

Like catching yourself before you hit "send".
INSIDE YOUR BRAIN

The brain's emergency brake

Cancelling a movement runs through a fast circuit from the front of the brain down to deep motor structures. Pick a region.

Side view of the brain with the four lobes shaded in different coloursFRONTALPARIETALTEMPORALOCCIPITALCEREBELLUM
1
Based on Gray's Anatomy, fig. 728 (public domain)
~200 msto hit the brakes

Healthy adults typically cancel a movement in roughly 200–250 milliseconds, often faster than it takes them to start one.

Logan & Cowan, 1984 · Verbruggen et al., 2019
Right sideof the brain

Damage to the right inferior frontal cortex was linked to slower stopping: one of the first clues to where the brake lives.

Aron, Fletcher, Bullmore, Sahakian & Robbins, 2003
SourcesLogan & Cowan (1984), Psychological ReviewAron et al. (2003), Nature NeuroscienceVerbruggen et al. (2019), eLife
WHAT THIS GAME TRAINS

Cancelling an action already under way

Respond fast, but stop if a signal appears just after. Unlike go/no-go, you've already started to move: this measures how quickly you can cancel.

corestrongsomelight
coreAction cancellationStopping a response that's already launched.
strongResponse speedStaying fast on go trials.
strongProactive controlGetting ready to stop without slowing everything.
someError monitoringAdjusting after a failed stop.
REAL-WORLD MOMENTS

Pick a moment to see what's going on

Tap a situation to see which part of the skill it relies on.

SKILLS THESE MOMENTS DRAW ON
Action cancellationcore
Response speedstrong
Proactive controlsome
1 / 3
Emergency stopsBraking when someone steps out just as you pull away.
WHAT'S GOING ONStopping a response that's already launched.
IN THE GAMEThe game drills action cancellation in short, scored rounds, the same ability this moment calls on.
Leans on: action cancellationcore

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