Every game, by plays and typical score
Median is in each game's own unit (level, items, ms). Repeat = share of players who came back for at least a second session. Click a game for its detail below.
Dual N-Back
Track positions and letters N steps back at once.Gain from session 1 to session 10, by area
Average percent improvement in median score among players who reached session 10, with speed games inverted so faster = better. Players who stick around are a selected group, so this overstates the gain a new player should expect.
Getting better at a game is not the same as getting smarter
Every curve above rises: people learn the game. The research question is transfer: does practice on one task improve different, untrained tasks? Meta-analyses of working-memory training (Melby-Lervåg and Hulme 2013, and later updates) found reliable gains on the trained task and close variants, but little or no lasting effect on fluid intelligence or school outcomes. A large 2016 review by Simons and colleagues reached a similar conclusion for commercial brain training.
Use these games to practise focus, speed and memory, and enjoy watching the curve. Don't expect a higher IQ score from them.
- Melby-Lervåg, M., & Hulme, C. (2013). Is working memory training effective? A meta-analytic review. Developmental Psychology, 49(2), 270–291.
- Melby-Lervåg, M., Redick, T. S., & Hulme, C. (2016). Working memory training does not improve performance on measures of intelligence or other measures of 'far transfer'. Perspectives on Psychological Science, 11(4), 512–534.
- Simons, D. J., et al. (2016). Do 'brain-training' programs work? Psychological Science in the Public Interest, 17(3), 103–186.
- Au, J., et al. (2015). Improving fluid intelligence with training on working memory: a meta-analysis. Psychonomic Bulletin & Review, 22(2), 366–377. (A more positive estimate, debated.)