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Flanker

Which way does the middle arrow point? Ignore the ones around it. Easy, until they point the other way.

Difficultytrials & time limit
Attention≈3 min← → keys
0/30
30 rows. Answer with the buttons or your ← → keys.

Three kinds of row, three speeds

The game mixes three kinds of row. Play a round and your own average time fills in below.

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Match

All arrows agree. The fastest kind of row.

–your average
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Clash

Neighbours point the other way. You have to block them out.

–your average
——←——

Neutral

Dashes carry no direction. A baseline for comparison.

–your average
THE SPOTLIGHT

Attention works like a beam, not a pin

You can't focus on one arrow alone, your attention spills onto whatever sits nearby. Push the neighbours further away and the interference fades. Drag the slider to see it.

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Tight row: neighbours sit inside your beam
Interference

Where your flankers live

Driving in traffic

Tracking the car ahead while brake lights flash in the lanes on either side.

Reading dense pages

Keeping your eyes on one line while neighbouring lines tug for attention.

Busy screens

Finding the one notification that matters in a crowded dashboard or inbox.

Sport

Following the ball carrier while defenders move in your peripheral vision.

Narrow your beam, step by step

Move up a rung when you hit 90% accuracy with a flanker effect under 60 ms.

01

Wide gaps

Extra space between arrows. Learn the rule without much pull from the neighbours.

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02

Standard row

The classic tight layout used in research.

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03

Faster pace

Shorter pauses between rows. Less time to reset your focus.

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04

Mostly clashes

Four in five rows conflict. Your brain can’t rely on the neighbours at all.

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INSIDE YOUR BRAIN

Three attention systems, one arrow

Psychologist Michael Posner described attention as three networks working together. A flanker trial uses all three in under a second.

Side view of the brain with the four lobes shaded in different coloursFRONTALPARIETALTEMPORALOCCIPITALCEREBELLUM
1
Based on Gray's Anatomy, fig. 728 (public domain)
1Get ready

Alerting

Thalamus · deep

The plus sign before each row puts your brain on alert. Warning cues speed up responses.

2Where to look

Orienting

Parietal lobe

Moves the spotlight to the centre of the row, the beam you saw in the slider above.

3What to ignore

Executive

Anterior cingulate · deep

Settles the clash when neighbours disagree with the middle arrow. This network produces your flanker effect.

HHKHH
The original version used letters, not arrows
1974

A husband-and-wife experiment

Barbara and Charles Eriksen asked people to respond to a centre letter while ignoring the letters beside it. Neighbours that called for a different response slowed everyone down, even when people knew exactly where to look. Arrows came later and are now the standard.

SourcesEriksen, B. A. & Eriksen, C. W. (1974). Effects of noise letters upon the identification of a target letter in a nonsearch task. Perception & Psychophysics, 16, 143–149.Fan, J., McCandliss, B. D., Sommer, T., Raz, A. & Posner, M. I. (2002). Testing the efficiency and independence of attentional networks. Journal of Cognitive Neuroscience, 14, 340–347.Posner, M. I. & Petersen, S. E. (1990). The attention system of the human brain. Annual Review of Neuroscience, 13, 25–42.
WHAT THIS GAME TRAINS

Ignoring what's right next to you

Respond to the middle arrow and ignore the ones beside it. When the neighbours point the other way you slow down; this game measures and trains how well you filter them out.

corestrongsomelight
coreSelective attentionFocusing on the centre item only.
coreInterference controlResisting the pull of conflicting flankers.
strongResponse speedAnswering quickly on every trial.
someError monitoringNoticing and correcting slips.

More attention games

All 40 games →
Focus is one piece of the picture
The full IQ test measures attention alongside three other domains.
Take the IQ test →