Reaction
Time

Wait for green, then tap as fast as you can. Five tries per round. Jump early and the try doesn't count.

Difficultytries & wait
12345
Click, tap or press Space anywhere on the panel

Where you land

Your session average on a scale from 100 to 500 ms. Screens and mice add their own delay, so online times run a little slow.

False-start line
Fast
Typical online
100200300400500 ms

Every try this session

<150150200250300350400450+

Play a round to fill in the chart.

INSIDE YOUR BRAIN

A quarter of a second, step by step

Drag through a typical tap. The brain map lights up the region doing the work at each moment.

Side view of the brain with the four lobes shaded in different coloursFRONTALPARIETALTEMPORALOCCIPITALCEREBELLUM
1
Based on Gray's Anatomy, fig. 728 (public domain)
120ms after the light
0–20Light hits the eye - the retina turns it into a signal
20–80Signal travels back - along the optic nerve to the visual cortex
80–150You see green - the visual cortex recognises the change
150–200You decide - prefrontal areas trigger "go"
200–260Finger moves - motor cortex fires, the signal runs to your hand
Timings are approximate and vary from person to person.

What moves your number

↓ ms · faster

Warm-up

Your first few tries are usually slowest. Take three before you judge.

↑ ms · slower

Tiredness

A short night slows you and makes you less consistent.

↓ ms · faster

Caffeine

A modest boost for most people, especially when tired.

↓ ms · faster

Practice

Regular play trims times a little and makes them steadier.

↑ ms · slower

Age

Simple reaction time slows gradually across adulthood.

↑ ms · slower

Your device

Screens and mice can add 10–50 ms before your tap even counts.

0.100sfalse-start line

In sprinting, pushing off the blocks less than a tenth of a second after the gun counts as a false start, treated as too fast to be a genuine reaction.

World Athletics rules
1884Galton's lab

Francis Galton timed the reactions of thousands of visitors to his London laboratory: one of the first attempts to measure the mind at scale.

Johnson et al., 1985
SourcesDeary, Der & Ford (2001), IntelligenceJohnson et al. (1985), J. History of the Behavioral SciencesWoods et al. (2015), Frontiers in Human Neuroscience
WHAT THIS GAME TRAINS

Your raw speed

Wait for the signal, then react. Simple reaction time is the most basic measure of how fast your brain turns seeing into doing.

corestrongsomelight
coreSimple reaction speedResponding the instant the signal appears.
strongAlertnessBeing ready for an unpredictable signal.
strongConsistencyKeeping each reaction close to your average.
someAnticipation controlNot jumping the gun.
BEYOND THE SCREEN

Where it matters most day to day

MOST COMMONBrakingHitting the brake as soon as the car ahead stops.
Starting gunGetting off the line the moment you hear the signal.
Catching thingsGrabbing a falling cup or a set of keys tossed your way.

More speed games

All 40 games →
Speed is one piece of the picture
The full IQ test measures processing speed alongside three other domains.
Take the IQ test →