Training/Memory/Pattern Memory

Pattern
Memory

A grid flashes a pattern for about a second. Then it's gone. Tap the squares back exactly as they were. Every success adds one more.

1.2s
to look
3
squares now
–
your best
Difficultylook time & start
Grid sizebigger = harder
Ready
Starts with 3 squares on a 4×4 grid. Grids grow as you improve. Three lives.
MEMORY WITHOUT WORDS

You can't say a pattern under your breath

With digits or words you can rehearse silently. A scatter of squares has no name, so it has to live as a picture in your mind, your visual memory, working on its own.

7 · 3 · 9

Words can be rehearsed

“seven, three, nine…” keeps them alive.

Patterns must be seen

Only a mental image can hold them.

Four ways to see more in one glance

Strong players don't remember squares. They remember shapes the squares make.

See a letter or shape

Spot an L, a T or a diagonal line in the lit squares.

Split into quarters

Remember each corner of the grid as its own small pattern.

Notice the empty spaces

Sometimes the gaps make a simpler shape than the squares.

Look, then close your eyes

Hold the after-image for a beat before you start tapping.

INSIDE YOUR BRAIN

A snapshot, held for seconds

3 regions share the work in this game. Pick one to see its job.

Side view of the brain with the four lobes shaded in different coloursFRONTALPARIETALTEMPORALOCCIPITALCEREBELLUM
1
Based on Gray's Anatomy, fig. 728 (public domain)

Grid tests like this one grew from work in the 1970s showing that visual short-term memory holds only a few items. In 1997 Sergio Della Sala and colleagues published the Visual Patterns Test, still used in clinics today.

SourcesPhillips, W. A. (1974). On the distinction between sensory storage and short-term visual memory. Perception & Psychophysics, 16, 283–290.Della Sala, S., Gray, C., Baddeley, A. & Wilson, L. (1997). The Visual Patterns Test. Thames Valley Test Company.Luck, S. J. & Vogel, E. K. (1997). The capacity of visual working memory for features and conjunctions. Nature, 390, 279–281.
WHAT THIS GAME TRAINS

Holding a picture of a pattern

A grid of tiles lights up for a moment, then disappears. Tap them back. It trains how much visual pattern you can hold in one glance.

corestrongsomelight
coreVisual short-term memoryHolding a pattern after it disappears.
strongSpatial memoryRemembering where each tile was.
someChunkingSeeing shapes in the pattern instead of single tiles.
someAttentionTaking in the whole grid at once.
THE SAME SKILL, ELSEWHERE

Three places this skill turns up

Each one leans on a different part of what the game trains.

Remembering layoutsRecalling where things sit on a page, shelf or screen.Uses visual short-term memory
Rearranging roomsRemembering how furniture sat before you moved it.Uses spatial memory
Spotting what changedNoticing what's been moved or is missing.Uses chunking

More memory games

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Visual memory is one piece of the picture
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