Two memories in every flip
To match, you need to remember what each card showed and where it was. Lose either, and you waste a turn.
What: the icon
Recognising you've seen the anchor before. This part is usually easy.
Where: the position
Binding the icon to its spot on the grid. This is where most wasted flips come from.
Play it like a pro
Flip unknowns first
Early on, turn cards you haven’t seen yet. Every new card is information.
Name what you see
“Anchor, top left.” Saying icon and place together helps bind them.
Sweep in order
Work row by row so you know which spots you’ve already checked.
Use your freebie
If the first card matches one you’ve seen, go straight for the pair.
What meets where
3 regions share the work in this game. Pick one to see its job.
The card game is often called Concentration or Pelmanism. Psychologists use the same idea in object-location memory tests.
Remembering where things are
Classic pairs: flip two cards, remember what was where. It trains visual and location memory, and rewards having a search strategy.
Where it matters most day to day
More memory games
All 40 games →Remember where objects were placed.
Learn word pairs, then recall partners.
Recreate a grid from a glance.
Match names to faces.