Odd
One Out

Four of these five follow the same rule. One doesn't. The easy puzzles share a shape or a fill, the hard ones hide the rule in how features pair up.

Difficultywhich puzzle types
Puzzle 1 / 12Spot it
0
Which one doesn’t belong?
Four figures share a rule. Click the one that breaks it, or press 1–5. After each pick you’ll see the rule.
Press start to begin.
YOUR ROUND

Every answer has a reason

A correct pick is only half the skill, being able to say why is the other. Here's the rule behind each puzzle you played.

Play a round above, each puzzle and its rule will be listed here.

Change the lens, change the answer

In this set, each feature points to a different "odd" figure. Switch between them. A good puzzle has exactly one lens where four figures agree completely, that's the real rule.

When you're stuck, go through the lenses one at a time instead of staring at the whole picture.

circle
circle
odd by shape
circle
circle
Through the shape lens, the square is odd, but fill and count don’t agree with it.

Check features in this order

From what your eye catches instantly to what you have to reason out. Most puzzles are solved by step two; the hard ones live at the end.

EASY

Shape

Circles, squares, diamonds, the eye sees this first.

EASY

Fill

Solid, outline or striped.

MEDIUM

Count

How many, and whether it’s odd or even.

HARD

Pairings

Does one feature decide another? "All circles are solid."

HARDEST

Relations

Rules across figures, like mirror pairs or sums.

INSIDE YOUR BRAIN

Your brain loves an oddball

Something that breaks a pattern triggers a distinct burst of brain activity. Pick a region.

Side view of the brain with the four lobes shaded in different coloursFRONTALPARIETALTEMPORALOCCIPITALCEREBELLUM
1
Based on Gray's Anatomy, fig. 728 (public domain)
P300the oddball wave

About 300 ms after you notice something that doesn't fit, a positive wave appears in brain recordings. It's one of the best-studied signals in neuroscience.

Sutton et al., 1965
Pop-outone feature vs two

An item that differs in one simple feature jumps out instantly. When the difference is a combination of features, you have to search item by item.

Treisman & Gelade, 1980
SourcesSutton, Braren, Zubin & John (1965), ScienceTreisman & Gelade (1980), Cognitive PsychologyPolich (2007), Clinical Neurophysiology
WHAT THIS GAME TRAINS

Spotting what doesn't belong

Find the item that breaks the pattern. It sounds easy, but it means working out what the others have in common first, the essence of classifying.

corestrongsomelight
coreInductive reasoningInferring the rule shared by the group.
coreCategorisationGrouping by colour, shape, number or meaning.
strongVisual comparisonChecking each item against the others.
someMental flexibilityTrying a new rule when the first doesn't fit.
BEYOND THE SCREEN

Where it matters most day to day

MOST COMMONSpotting mistakesNoticing the one wrong figure in a column or list.
Sorting and organisingGrouping things that belong together.
Quiz and puzzle roundsFinding the connection, or the misfit, in a set.

More pattern games

All 40 games →
Pattern finding is at the core of IQ
Try the full test: four domains of thinking in about 30 minutes.
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